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Generative AI In Movies Market: Current Analysis and Forecast (2024-2032)

Emphasis on Type (Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization, and Others); Deployment (Cloud-Based and On-Premises); Application (Gaming, Film & Television, Advertising & Marketing, and AR & VR); and Region/Country

Geography:

Global

Industry:

Artificial Intelligence & Analytics

Last updated:

Sep 2024

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Artificial Intelligence & Analytics

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  • Table of content
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Global Generative AI in Movies Market Size & Forecast


Global Generative AI in Movies Market Size & Forecast


The global generative AI in movies market was valued at USD 366.9 million in 2023 and is expected to grow at a strong CAGR of around 26.5% during the forecast period (2024-2032) owing to the rise of AI-generated digital actors and deepfake technologies allowing for creative flexibility in casting or even re-creating actors.


Generative AI in Movies Market Analysis


The generative AI in the movie market refers to the application of AI in creating and improving different processes of filmmaking such as content generation, visual effects, screenplay writing, and character design. This technology helps producers and directors improve the efficiency of their work, decrease expenditures and at the same time challenge the limits of creativity. The growth in this market is due to the developments in machine learning, the increasing need for more interactive content, and the emergence of digital platforms that require more frequent content production. In addition, the connection of AI with innovative technologies such as Virtual Reality (VR) and Augmented Reality (AR) is promoting the use of generative AI in the film industry.


Global Generative AI in Movies Market Report Segmentation


Global Generative AI in Movies Market Trends


This section discusses the key market trends that are influencing the various segments of the global generative AI in the movies market, as identified by our team of research experts.


Cloud-Based Generative AI in Movies System Segment Transforming Industry


The cloud-based category is one of the biggest drivers in the Generative AI in the Movies market as it provides flexible and affordable ways for filmmaking and content creation. This allows filmmakers to use advanced AI tools without the need for having an expensive on-premises setup which is especially useful for large studios and indie filmmakers. Real-time collaboration in the cloud improves the post-production processes that include editing, visual effects, and animation, among others. Moreover, these platforms also offer large storage and processing abilities for applying advanced generative models in producing high-quality and data-oriented content. This flexibility and efficiency are increasing the use of AI in the movie industry, and fast-tracking development and growth of the market.


Asia-Pacific is Expected to Grow at a Significant CAGR During the Forecast Period.


The Asia Pacific region is expected to be the rapidly growing market for Generative AI in Movies due to the growth of the film industries, technological enhancements, and investments in AI. China, India, South Korea, and Japan are among the leading nations that have integrated AI tools in creating content, special effects, and animations. The region has a big and general audience that also increases the pressure toward using artificial intelligence for content personalization and localization. Moreover, the population in the Asia Pacific region is more inclined towards technology and the governments here are supportive towards AI projects, especially Generative AI which makes it the ideal place for future advancements in the field of AI in filmmaking. This growth is further boosted by technology and business partnerships between the tech companies and the local movie producers to perfect production and increase the quality of the plot.


Global Generative AI in Movies Market Trends


Global Generative AI in the Movies Industry Overview


The global generative AI in movies market is competitive, with several global and international market players. The key players are adopting different growth strategies to enhance their market presence, such as partnerships, agreements, collaborations, new product launches, geographical expansions, and mergers and acquisitions. Some of the major players in the market are IBM; NVIDIA Corporation; OpenAI; Wētā FX Ltd.; Adobe; Autodesk Inc.; Foundry Visionmongers Limited; Google; ATLAS; Synthesia Limited.


Global Generative AI in Movies Market Report Coverage


Global Generative AI in Movies Market Report Coverage


Reasons to buy this report:



  • The study includes market sizing and forecasting analysis confirmed by authenticated key industry experts.

  • The report briefly reviews overall industry performance at one glance.

  • The report covers an in-depth analysis of prominent industry peers with a primary focus on key business financials, type portfolios, expansion strategies, and recent developments.

  • Detailed examination of drivers, restraints, key trends, and opportunities prevailing in the industry.

  • The study comprehensively covers the market across different segments.

  • Deep dive regional level analysis of the industry.


Customization Options:


The global generative AI in movies market can further be customized as per the requirement or any other market segment. Besides this, UMI understands that you may have your own business needs, hence feel free to contact us to get a report that completely suits your requirements.


Table of Contents

  1. 1. Market Introduction

    1. Market Definitions
    2. Main Objective
    3. Stakeholders
    4. Limitation
  2. 2. Research Methodology Or Assumption

    1. Research Process of the Global Generative AI in Movies Market
    2. Research Methodology of the Global Generative AI in Movies Market
    3. Respondent Profile
  3. 3. Executive Summary

    1. Industry Synopsis
    2. Segmental Outlook
      1. Market Growth Intensity
    3. Regional Outlook
  4. 4. Market Dynamics

    1. Drivers
    2. Opportunity
    3. Restraints
    4. Trends
    5. PESTEL Analysis
    6. Demand Side Analysis
    7. Supply Side Analysis
      1. Merger & Acquisition
      2. Investment and Partnership Scenario
      3. Industry Insights: Leading Startups and Their Unique Strategies
  5. 5. Pricing Analysis

    1. Regional Pricing Analysis
    2. Price Influencing Factors
  6. 6. Global Generative Ai In Movies Market Revenue (USD Mn), 2022-2032f

    1. GLOBAL GENERATIVE AI IN MOVIES MARKET REVENUE (USD MN), 2022-2032F
  7. 7. Market Insights By Type

    1. Content Generation
    2. Visual Effects
    3. Post-Production & Editing
    4. Budget Optimization
    5. Others
  8. 8. Market Insights By Deployment

    1. Cloud-Based
    2. On-Premises
  9. 9. Market Insights By Application

    1. Gaming
    2. Film & Television
    3. Advertising & Marketing
    4. AR & VR
    5. Other
  10. 10. Market Insights By Region

    1. North America
      1. U.S.
      2. Canada
      3. Rest of North America
    2. Europe
      1. Germany
      2. U.K.
      3. France
      4. Italy
      5. Spain
      6. Rest of Europe
    3. Asia-Pacific
      1. China
      2. Japan
      3. India
      4. Rest of Asia-Pacific
    4. Rest of World
  11. 11. Value Chain Analysis

    1. Marginal Analysis
    2. List of Market Participants
  12. 12. Competitive Landscape

    1. Competition Dashboard
    2. Competitor Market Positioning Analysis
    3. Porter Five Forces Analysis
  13. 13. Company Profiled

    1. IBM
      1. Company Overview
      2. Key Financials
      3. SWOT Analysis
      4. Product Portfolio
      5. Recent Developments
    2. NVIDIA Corporation
    3. OpenAI
    4. Wētā FX Ltd.
    5. Adobe
    6. Autodesk Inc.
    7. Foundry Visionmongers Limited
    8. Google
    9. ATLAS
    10. Synthesia Limited
  14. 14. Acronyms & Assumption

    1. ACRONYMS & ASSUMPTION
  15. 15. Annexure

    1. ANNEXURE

Research Methodology for the Global Generative AI in Movies Market Analysis (2024-2032)


Analyzing the historical market, estimating the current market, and forecasting the future market of the global Generative AI in Movies market were the three major steps undertaken to create and analyze the adoption of global Generative AI in Movies in major regions. Exhaustive secondary research was conducted to collect the historical market numbers and estimate the current market size. Secondly, to confirm these insights, numerous findings and assumptions were considered. Moreover, exhaustive primary interviews were conducted with industry experts across the value chain of the global Generative AI in Movies market. For the assumption and validation of market numbers through primary interviews, we employed a top-down/bottom-up approach to forecasting the complete market size. Thereafter, market breakdown and data triangulation methods were adopted to estimate and analyze the market size of segments and sub-segments of the industry pertains to. The detailed method is explained below:


Analysis of Historical Market Size


Step 1: In-Depth Study of Secondary Sources:


A detailed secondary study was conducted to obtain the historical market size of the global Generative AI in Movies market through company internal sources such as annual reports & financial statements, performance presentations, press releases, etc., and external sources including journals, news & articles, government publications, competitor publications, sector reports, third-party database, and other credible publications.


Step 2: Market Segmentation:


After obtaining the historical market size of the global Generative AI in Movies market, we conducted a detailed secondary analysis to gather historical market insights and share for different segments & sub-segments for major regions. Major segments are included in the report as type, deployment, application, and regions. Further country-level analyses were conducted to evaluate the overall adoption of testing models in that region.


Step 3: Factor Analysis:


After buying the historical market size of different segments and sub-segments, we conducted a detailed factor analysis to estimate the current market size of the global Generative AI in Movies market. Further, we conducted factor analysis using dependent and independent variables such as type, deployment, application, and global Generative AI in Movies market regions. A thorough analysis of demand and supply-side scenarios was conducted considering top partnerships, mergers and acquisitions, business expansion, and product launches in the global Generative AI in Movies market.


Current Market Size Estimate & Forecast


Current Market Sizing: Based on actionable insights from the above 3 steps, we arrived at the current market size, key players in the global Generative AI in Movies market, and market shares of the segments. All the required percentage shares split and market breakdowns were decided using the above-mentioned secondary approach and were verified through primary interviews.


Estimation & Forecasting: For market estimation and forecast, weights were assigned to several factors including drivers & trends, restraints, and opportunities available for the stakeholders. After analyzing these factors, relevant forecasting techniques i.e., the top-down/bottom-up approach were applied to arrive at the market forecast 2032 for different segments and sub-segments across the major markets globally. The research method adopted to estimate the market size encompasses:


The industry’s market size, in terms of revenue (USD) and the adoption rate of the global Generative AI in Movies market across the major markets domestically


All percentage shares, splits, and breakdowns of market segments and sub-segments


Key players in the global Generative AI in Movies market in terms of types offered. Also, the growth strategies adopted by these players to compete in the fast-growing market.


Market Size and Share Validation


Primary Research: In-depth interviews were conducted with the Key Opinion Leaders (KOLs) including Top Level Executives (CXO/VPs, Sales Head, Marketing Head, Operational Head, Regional Head, Country Head, etc.) across major regions. Primary research findings were then summarized, and statistical analysis was performed to prove the stated hypothesis. Inputs from primary research were combined with secondary findings, hence turning information into actionable insights.


Split of Primary Participants in Different Regions


Global Generative AI in Movies Market Graph


 Market Engineering


The data triangulation technique was employed to complete the overall market estimation and to arrive at precise statistical numbers for each segment and sub-segment of the global Generative AI in Movies market. Data was split into several segments and sub-segments after studying various parameters and trends in the global Generative AI in Movies market’s type, deployment, applications, and regions.


The Main Objective of the Global Generative AI in Movies Market Study


The current & future market trends of the global Generative AI in Movies market were pinpointed in the study. Investors can gain strategic insights to base their discretion for investments on the qualitative and quantitative analysis performed in the study. Current and future market trends determined the market’s overall attractiveness at a regional level, providing a platform for the industrial participant to exploit the untapped market to benefit from a first-mover advantage. Other quantitative goals of the studies include:



  • Analyze the current and forecast market size of the global Generative AI in Movies market in terms of value (USD). Also, analyze the current and forecast market size of different segments and sub-segments.

  • Segments in the study include areas of the Type, deployment, applications, and regions.

  • Define and analyze the regulatory framework for the industry.

  • Analyze the value chain involved with the presence of various intermediaries, along with analyzing customer and competitor behaviors of the industry.

  • Analyze the current and forecast market size of the global Generative AI in Movies market for the major regions.

  • Major countries of regions studied in the report include Asia Pacific, Europe, North America, and the Rest of the World

  • Company profiles of the global Generative AI in Movies market and the growth strategies the players adopt to sustain in the fast-growing market.

  • Deep dive regional level analysis of the industry




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Frequently Asked Questions FAQs

Q1: What is the global Generative AI in Movies market’s current market size and growth potential?

The global generative AI in movies market was valued at USD 366.9 million in 2023 and is expected to grow at a CAGR of 26.5% during the forecast period (2024-2032).

Q2: What are the driving factors for the growth of the global Generative AI in Movies market?

Generative AI enables the creation of highly realistic characters and environments, improving animation quality and reducing manual work.

Q3: Which segment has the largest global Generative AI in Movies market share by type category?

The content generation category has the largest share of the global Generative AI in Movies market by type segment.

Q4: What are the emerging technologies and trends in the global Generative AI in Movies market?

AI tools are increasingly used to edit footage, recognize patterns, and suggest cuts, reducing the time spent on post-production.

Q5: Which region will dominate the global Generative AI in the movie market?

North America is expected to dominate the market during the forecast period.

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